


Job: Gameplay Engineer
Job Details
Atom Switch, Inc. is hiring for a Gameplay Engineer position for our debut title: INFESTSTATION.
Do derelict sci-fi spaces excite you? Does the sight of strange, terrifying creatures fill you with visions of how they would hunt their prey and how players would survive engaging them?
We’re looking for a full-time Mid or Senior Gameplay Engineer (depending on prior experience) for immediate hire to collaborate with us on our debut title built in Unreal Engine 5. This position requires working with the design, art, animation, and sound teams. The primary responsibility is to implement and maintain innovative gameplay systems using C++ and Blueprint.
Key Qualifications
- Excellent C++ Skills
- Ability to deliver complex gameplay systems from a given design
- Love for dark, dystopian Sci-Fi
- Fully Remote, but must be USA Resident
- Able to work with large codebases, debug, and optimize code for perf
- Unreal Engine 4 / 5 Experience
- At least 1 AAA shipped title
- Ability to self-task and engage proactively while working remotely
Gameplay Engineer (Mid-Level)
- 2+ Years Industry Experience
- 1+ Shipped Title(s)
Gameplay Engineer (Senior)
- 5+ Years Industry Experience
- 1+ Shipped Title(s), Completed Through Entire Development Cycle
Bonus Skills
- Source code samples or portfolio pieces
- Network programming experience
- Excellent math skills
- First person shooter experience
- Self-publishing / small team experience
- Experience mentoring other developers
- Shipped titles on PC & Console
- Computer Science degree or equivalent experience
Compensation
- $135,000 annual salary (Senior) | $95,000 annual salary (Mid)
- Profit Sharing
- Fully covered Healthcare, Vision, and Dental Benefits
- Flexible working hours, fully remote (USA Residents Only)
- Approx 5 weeks of scheduled Studio Closure time off per year
- Stock option grants
About Us
Atom Switch, Inc. is a small team of experienced game developers making our dream game – INFESTSTATION -a cooperative, PvE dystopian sci-fi game made in Unreal Engine 5. Backed by investor funding, we have none of the frustrating constraints of a traditional publisher-funded development model. With total agency over the game’s design and no needless push for micro-transactions or other “profits over quality” mandates, we are making a game for ourselves as much as for our players.
We value honesty, transparency, inclusion and respect. As everyone on the team has a voice and real, tangible ownership over the design of the game, we especially love cross-discipline backgrounds and emphasize cooperation over competition.
Lets Work Together!
Does this sound like you? Drop us a line at jobs@atomswitch.dev with the subject: JOBS: GAMEPLAY ENGINEER, a link to your portfolio/github/etc, resume (pdf or LinkedIn please) and we can strike up a conversation to find out!
Cover letters are not necessary, but we know that a game developer is more than just the sum of their parts, so feel free to include any additional details or background information if there’s anything else that expands upon your personal story that you’d like us to know.