Job: Gameplay Engineer
Atom Switch, Inc. is hiring for a Gameplay Engineer position for our debut title: INFESTSTATION.
Do derelict sci-fi spaces excite you? Does the sight of strange, terrifying creatures fill you with visions of how they would hunt their prey and how players would survive engaging them?
We’re looking for a full-time Mid or Senior Gameplay Engineer (depending on prior experience) for immediate hire to collaborate with us on our debut title built in Unreal Engine 5. This position requires working with the design, art, animation, and sound teams. The primary responsibility is to implement and maintain innovative gameplay systems using C++ and Blueprint.
Gameplay Engineer (Mid-Level)
Gameplay Engineer (Senior)
Atom Switch, Inc. is a small team of experienced game developers making our dream game – INFESTSTATION -a cooperative, PvE dystopian sci-fi game made in Unreal Engine 5. Backed by investor funding, we have none of the frustrating constraints of a traditional publisher-funded development model. With total agency over the game’s design and no needless push for micro-transactions or other “profits over quality” mandates, we are making a game for ourselves as much as for our players.
We have no room or tolerance for jerks, “alpha” personalities, or glory hounds. As everyone on the team has a voice and real, tangible ownership over the design of the game, we especially love cross-discipline backgrounds and emphasize cooperation over competition.
Lets Work Together!
Does this sound like you? Drop us a line at email@example.com with the subject: JOBS: GAMEPLAY ENGINEER, a link to your portfolio/github/etc, resume (pdf or LinkedIn please) and we can strike up a conversation to find out!
Cover letters are not necessary, but we know that a game developer is more than just the sum of their parts, so feel free to include any additional details or background information if there’s anything else that expands upon your personal story that you’d like us to know.