Brothers and sisters of the Atom, we are a collective of senior developers united under the singular urge to make good games.  No strangers to the ugly side of the industry, that kind of toxicity has no home here. Quality of life isn’t just important to us as a pillar of design – it’s a pillar of healthy game development.

A DIY sensibility and an insatiable urge to create drive us forward while humility and compassion keep us fom floating out past the ionosphere. AAA meets indie as our focus on quality over quantity and emergent fun over railroaded decision-faking lets us make amazing experiences without the blood-sacrifice the industry seems to think of as the status quo.

The Team

Dan

CEO, Creative Director

A product of disaster as much as success, Dan has never let a painful lesson get in the way of a hard-fought victory.

With an origin dating back to Build Engine (Duke3d & Blood in particular) and StarCraft mapping, this mediocre illustrator found his own as a 3d environment artist at the start of his career. Bridging his long-time loves of design, writing, and art with the “whatever it takes to get the job done” nature that tends to place him in leadership roles, he is excited to apply his experience to the brave new worlds of Atom Switch development.

Grant

Art Director, Principal Concept Artist

Grant pulls from a wide range of roles, titles, and genres in his game development career. With a mind that sees into distant lands and fantastical futures as if an observer rather than an imagineer, his gift for making even the most bizarre and surreal concepts seem believable is always a treat.

One of the many swiss-army-knives of Atom Switch, in addition to concept art, Grant has held roles in Character, Environment, and UI art, as well as in education.

Melissa

Principal Environment Artist

With more than 20 years of experience in the game industry, Melissa has created awesome environments for everything from CoD to God (of War), with roles in leadership as well as IC.

With a presence that’s as calm as it is confident, her wide ranging experience provides solutions, inspiration, and positivity as much as assets and world building capability.

Michael

Senior Gameplay Engineer

The perfect synthesis of engineering output and design-empowering input, Michael brings an equal mix of energy, passion, and skill to the team.

With a background that also includes content creation and community engagement, his unique blend of experience enriches Atom Switch both inward through development and outward for player empathy and engagement.