Atom Switch, Inc. is hiring for a 3D Generalist / Character Artist position for our debut title:INFESTSTATION.
Do derelict sci-fi spaces excite you? Does the mention of grates, cables, paneling and hard surface design elicit an instinctual need to reach for a motion sensor and seal up the nearest airlock?
We’re looking for a full-time 3D Generalist / Character Artist to be a modeling and texturing specialist for the team, focusing heavily on amplifying the technical execution and quality level of our art-based capabilities to float between character work, hero props, tools/weapons, and other high fidelity visual elements on the game.
Key Qualifications
Hard Surface 3D Modeling
Organic Sculpting, Human, and Creature Modeling
Low Poly, Unwrapping, Baking, and Texturing
Love for dark, dystopian Sci-Fi
Unreal Engine 4 / 5 Experience
At least 1 AAA shipped title, including pre-production involvement
Ability to self-task and engage proactively while working remotely
A portfolio showcasing your work
Bonus Skills
Unreal Blueprint System Experience
Shader, VFX, or other Tech Art Skills
Lighting Experience
Self-publishing / small team experience
Experience managing art outsourcers/freelancers
Shipped titles on PC & Console
About Us
Atom Switch, Inc.is a small team of experienced game developers making our dream game – INFESTSTATION – a cooperative, PvE sci-fi horror game made in Unreal Engine 5. Backed by investor funding, we have none of the frustrating constraints of a traditional publisher-funded development model. With total agency over the game’s design and no needless push for micro-transactions or other “profits over quality” mandates, we are making a game for ourselves as much as for our players.
We value honesty, transparency, inclusion and respect. As everyone on the team has a voice and real, tangible ownership over the design of the game, we especially love cross-discipline backgrounds and emphasize cooperation over competition.
Lets Work Together!
Does this sound like you? Drop us a line at jobs@atomswitch.devwith the subject: JOBS: ENVIRONMENT ART, a link to your portfolio, resume (pdf or LinkedIn please) and we can strike up a conversation to find out!
Cover letters are not necessary, but we know that a game developer is more than just the sum of their parts, so feel free to include any additional details or background information if there’s anything else that expands upon your personal story that you’d like us to know.