Atom Switch, Inc. is hiring for a VFX / Technical Artist position for our debut title:INFESTSTATION.
Do derelict sci-fi spaces excite you? Does the sight of strange, terrifying creatures fill you with visions of slime trails and spore emitters, or what they might look like viewed in alternate spectrum?
We’re looking for a full-time Technical Artist for immediate hire with a focus on shaders and VFX, to help bring our unsettling vision to life in Unreal Engine 5.
While it is possible for the ideal candidate to possess all of the Key Qualifications below, we are generally painting with a broad brush and are looking for at least a general assortment of them for this role.
Key Qualifications
Tech Art / VFX
VFX Experience, Niagra and Cascade
Advanced Master Material & Shader Writing in Unreal
Texture blending and world space texture effects
Screen / Rendering FX & Advanced Rendering Modes
Optimization Profiling and Debugging
Houdini, Embergen, or other Procedural Art Tools
General
Unreal Engine 4 / 5 Experience
At least 1 AAA shipped title, including pre-production involvement
Cross-discipline engagement and support
Ability to self-task and engage proactively while working remotely
A Portfolio showcasing your work
Love for dark, dystopian Sci-Fi
Bonus Skills
Lighting Experience
UI, Environment Art, Animation, or Concept Art Skills
Fully covered Healthcare, Vision, and Dental Benefits
Flexible working hours, fully remote (USA Residents Only)
Approx 5 weeks of scheduled Studio Closure time off per year
Stock option grants
About Us
Atom Switch, Inc.is a small team of experienced game developers making our dream game – INFESTSTATION -a cooperative, PvE dystopian sci-fi game made in Unreal Engine 5. Backed by investor funding, we have none of the frustrating constraints of a traditional publisher-funded development model. With total agency over the game’s design and no needless push for micro-transactions or other “profits over quality” mandates, we are making a game for ourselves as much as for our players.
We value honesty, transparency, inclusion and respect. As everyone on the team has a voice and real, tangible ownership over the design of the game, we especially love cross-discipline backgrounds and emphasize cooperation over competition.
Lets Work Together!
Does this sound like you? Drop us a line at jobs@atomswitch.devwith the subject: JOBS: TECHNICAL ART, a link to your portfolio, resume (pdf or LinkedIn please) and we can strike up a conversation to find out!
Cover letters are not necessary, but we know that a game developer is more than just the sum of their parts, so feel free to include any additional details or background information if there’s anything else that expands upon your personal story that you’d like us to know.